Gamer talk on game design: Jump dammit!

(original)

originally for AveGamers (in russian)

Not there! Run on the wall! Not up the wall, along it! Why the fuck have you not grabbed it?! Left! Left, you shit!!Welcome to the world of acrobatic action adventure and platforming games of the last 10 years, baby.Read more

4A Games interview on Games Day

4A Games interview, Metro 2033, Last Light

(original)

During the recent Games Day video game expo, a small expo in Kyiv, Ukraine, we, at AveGamers, had a chance to speak with Metro 2033 developers, 4A Games. Creative director of 4A games — Andrew Prokhorov aka PROF, senior game designer — Evgeniy Fedorets aka Lin and lead game designer — Slava Aristov aka Must, drinking beer to ease their minds after another day in the long process of developing the awaited sequel, Metro: Last Light, answered our questions about the past, the present and the future. PR campaign for the sequel is not in its full power yet, a lot of things are still kept secret and some things are still being balanced out. And yet, we never hit any «no comments yet» questions. Read on to find out, what we talked aboutRead more

Gamer talk on game design: Killin’ me softly

(original)

Quite a while ago i started posting a series of post about design choices in games from my, purely gamer perspective. Since the posts are completely in russian i won’t just repost or even simply translate them, but will write here similar musings.

Dying in a videogame is a simple and common thing. Your character/s might and will die in most of the games. It’s a vital part of the gameplay itself, and it’s surprising how usually underdeveloped it is. It is still used like a crude punishment for failing, which annoys more than it motivates you to try again. And even though not every game treats you with the «wow, you lose!» attitude, most of them still don’t try to make dying less annoying. Read more

Mass Effect: Chrono connection

(original)

Before someone thinks that this post will contain something like «OMG BioWare ripped-off Chrono trigger!11!», «I like macaroni!» or «Jim Sterling has green skin!» or something equally stupid i want to clarify that the connection between games is actually pretty minor. Yes, this means that post is obviously boring, you can leave now. Ok, so if anyone is still interested in hearing me out, read on. The post will contain spoilers for both Mass Effect 2 and Chrono Trigger, so be warned.

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