Disapprove: Them and Us

I was curious about Them and Us for the time it spent in Early Access as it seemed like a potentially curious independently made survival horror title that is an actual survival horror title. I mean, at the time I first noticed it we only had Alien: Isolation as the closest to ever attempt following the gameplay pillars of the genre in the past 5-10 years and since then the situation hasn’t changed that much, with only about 5 or so new “actually survival horror” games. After getting it a year ago and trying it out for about an hour, I saw many design flaws that the game already had, but still, was hopeful that it can at least be an interesting and enjoyable, if not notable, modern example of the genre.

I was not ready for what the game turned out to be.

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O tempora: Dead Space

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I have quite a few games I love to replay. It doesn’t happen as often as it used to, simply because nowadays we get more games that could be potentially interesting, but I can still sometimes get back to something reliable, something that will be a joy to replay. Usually, games like this simply don’t get old with replays. In some cases, I learn to appreciate them a bit more each time I replay, notice new details. And among games like these Dead Space is a bit of an oddity. I replayed it few times before, and I like doing that. But at the same time, it was never my “go to” game for replays either. Yet, every single time I replay it, my respect for it grows far more than with any other game I replay. And this time was no different. It’s like Dead Space is aging backwards and gets better with each year.

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Ugly duckling: T.R.A.G.

Ugly duckling is a series of posts talking about games that could’ve been great, but were not.

You probably never heard of T.R.A.G. (T.R.A.G.: Tactical Rescue Assault Group – Mission of Mercy or Hard Edge) until seeing this post or, at least, until listening to the collections of top worst videogame voice acting. But hey, since you’re here, check this: T.R.A.G. is a bizarre mix of survival horror, jRPG, beat em up/slasher/fighting and lots and lots of stupidest anime tropes imaginable. I mean, even if its most likely stupid, at least it sounds intriguing, right?

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In love with: killer7 (on PC)

Writing about something like killer7 new PC port is a bit weird. On one hand, this is very much a revisit of a game from 2005, originally on GameCube and PlayStation 2, that I have played (though never finished) back in the day. Making this a bit of a retrospective post, like my O tempora series. Yet at the same time, this new PC port of the game, despite not bringing big changes, can play so much differently, that it’s hard not to approach it as if it was a new game entirely. So I will try to look at the game from both perspectives – as a replay of a cult classic game from 14 years ago, and as a completely new title you might’ve never heard before and might want to check out. May the lord smile and the devil have mercy.

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“Not my kind of game” or something about critical acclaim

notmykindofgame

I started noticing something about two or three years ago, when “clearly not for everyone” games started to get noticed along with many other independent games. Every time a game like Dear Esther, or some Tale of Tales’ project, or Gone Home, or any other game, which people also like to describe as “not a game” or even some silliness like “walking simulator” (that applies to QWOP much more than to Dear Esther), got released and had a lot of praise, thousands of voices everywhere shouted that the game is actually bad and shouldn’t exist in the first place. Now, games I’ve listed are a pretty easy target, which is exactly why I used them for the example, but what I wanted to discuss is a deeper problem. The fact, that lots of people seem to be drawn to playing any critically acclaimed game, expecting to love it.

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O tempora: Tomb Raider I-III Remastered

O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.

I’ve been meaning to replay the classic Tomb Raider games for years now. I could – I own the PC versions on GOG and while there are some nuances about running them on modern systems, those ports are solid. But I never had time or desire, as all Tomb Raider games are quite long and slow. I used to love The Last Revelation and quite enjoyed most of Chronicles and played them a lot as a teen. But the first three? I’ve never properly finished the first, stopped playing the second at around midpoint and remembered next to nothing about the third, despite completing it decades ago. There were also three PC exclusive expansions – Unfinished Business, Golden Mask and The Lost Artefact for the 1st, 2nd and 3rd games respectively that I never even saw.

With the release of Tomb Raider I-III Remastered (Starring Lara Croft), I couldn’t delay this any further. A definitive package of the three games I was least familiar with, with the mentioned expansions and a bunch of quality of life and visual upgrades? Sign me up. A entire month of playing them later I can finally share what I think of the collection and the games themselves.

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Disapprove: Alone in the Dark (2024)

Another decade, another attempt to revive Alone in the Dark. I’ve recently covered all of the previous games in the series (excluding Illumination, because who cares). The inspiring original trilogy that shaped modern action adventures, but aged poorly. A much simpler first reboot The New Nightmare that nonetheless did several incredibly ambitious things. Overly ambitious Alone in the Dark from 2008, that attempted to reinvent the genre but failed miserably. And now we have a third game simply titled Alone in the Dark, except this lacks any ambition of the previous entries.

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Восхищаясь: killer7 (на ПК)

Писать про проекты вроде нового порта killer7 для ПК немного странно. С одной стороны, это переигрывание игры 2005-го года, изначально вышедшей для GameCube и PlayStation 2, в которую я давно играл (но не прошел). Что делает пост ретроспективным, подходящим под мою серию записей О времена. С другой стороны, этот ПК порт умудряется вдохнуть новую жизнь в эту игру настолько, что её вполне можно воспринимать как новый релиз. Поэтому я попробую посмотреть на игру с обеих сторон – и как переигрывание культовой классики 14-летней давности, и как совершенно новый проект, о котором вы не слышали, но который может вас заинтересовать.

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Disapprove: Song of Horror

It is extremely rare that I stumble upon a horror themed game where I see developers spending a lot of time researching and trying to create something of their own instead of copying some pre-existing formula. Song of Horror feels like a project that tried really hard to get the essence of every horror themed game now considered a classic, understand why those worked and how. And I tried really hard to love it. But I can’t.

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Happy about: Little Nightmares (Complete Edition)

I’m glad to see cinematic platformer genre to be slowly picked back up. Unfortunately, however, for every INSIDE we get a dozen Black the Fall or worse. Little Nightmares is in a unique position, due to its DLCs, to be both a great example of the genre, and one of the bad examples.

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