Original Sylvio was a game that came out of nowhere and charmed me with its very unique approach to horror-themed action adventuring. Being centered all around the EVP (Electronic Voice Phenomena) it went against the usual horror expectations – focusing almost entirely on terror, unease, tension and it was almost exclusively audio-based in how it evoked these feelings. Rare (and, to be fair, clunky) encounters with “enemies” weren’t horrifying and didn’t make you jump. Most things usually made you stop, slowly back away while trying to comprehend what you’re seeing and hearing. And while the action adventure elements with those rare action parts and physics-based puzzle solving, or the open map exploration weren’t always good and felt clunky, they added something very special to the game. The game wanted to be much more than it could, being a budget one man team product, but what it achieved was still good, unique and memorable.
Imagine my surprise at the fact that Sylvio 2 ditches everything but the basic audio analysis and exploration.