Resident Evil 7: Biohazard has been a fantastic opener for 2017 – a proper, if not the best possible, return of the real survival horror (and not horror+something games that love to misgenre themselves). I rarely replay modern titles, but I replayed RE7 at least 5 times right after completing it for the first time. So, I was unsurprisingly excited for more RE7: there were 2 mini-DLC packs announced and 2 bigger stories, one paid and one free. And after multiple delays, we got the Gold Edition of the game with all this content on top of the main game just earlier this week. Still no VR support for PC, though, so there will be more updates, but content-wise, we probably will not get any more major additions or updates. Is the paid DLC worth the upgrade price?
I haven’t read too many books by Roger Zelazny, but the ones I read I did enjoy. And of them all, The Chronicles of Amber remained the most important to me. They might be the first example of the multiverse, somewhat similar to the many-world interpretation, that I’ve personally had experience with, in either science or fiction works, and has remained influential for me to this day. But my memories, of both the “Corwin cycle” and “Merlin cycle” (first 5 books and second 5 books), were quite fuzzy by now, with only the main events, main ideas, memorable scenes intact, and I was curious to read them again. And, for the first time, the way they were written – in English, – since my original teenage experience was with the (pretty solid) Russian translations of the books. Hopefully, I won’t get disappointed…
Sometimes it feels like the best gaming ideas are never getting re-explored despite being amazing. Sometimes some game developer thinks the same and re-explores a cool game idea. The Sexy Brutale and Epistory – Typing Chronicles are perfect examples of games that we should have more of.
So, last time I told you how great the Crimes and Punishments is, how Frogwares have created not just the best game they ever made, not just the best Sherlock Holmes game, but one of the best examples of adventure games in recent history, if not of all time. For some reason, 2 years later they followed up with The Devil’s Daughter, which isn’t the worst game in their Sherlock Holmes series, but is very close to being one.
It took me much longer to finally get to Frogwares’ now not even latest Sherlock Holmes game than I anticipated. I actually bought it back in Warsaw 2 years ago, but had to ask Steam to remove it from my account, because it was a region locked Polish and Russian version or something along the lines. Still have the box, though, which contained the full walkthrough (which I didn’t use, however). And after finally finishing the game my first thought was – damn, I wish I had played the game earlier.
It’s time for some pointing and clicking. I decided to give a shot to a sequel to a game that was pretty popular and a remaster of an old classic, but in between them, a tiny little adventure decided to give me an extra hour of adventuring. Let me tell you what I think of Silence, Full Throttle Remastered and Tiny Echo.
There have been quite a lot of games I was curious about, a lot of which turned out to be not what I wanted. A few, though, turned out to be amazing. Let me write some good things about Mystik Belle, Detention, Lode Runner Legacy and some non good things about Seasons after fall, Wuppo, Everything and Rakuen.
There’s been a lot of games by Telltale games. Way too many, I’d say. And that’s one of the main reasons I’ve stopped caring about the games they make. They started with pretty average and often boring to play (but fun to watch) adventure games with 3D controls and a lot of classic point and click adventure elements in. That didn’t work out well. Then they tried switching to “interactive stories”, and it didn’t work out at all (with the Jurassic Park game), yet the second try was much better and their Walking Dead series, based on the comic book series of the same name, won several awards and were lauded as a story-driven evolution of adventure titles. So they did what a lot of studios do after they find a success formula that works and made, mechanically speaking, the exact same game over and over again for the past 6 years. Sometimes, based on franchises that don’t even make any sense (Story-driven Minecraft? Really?). But I heard good things about Tales from the Borderlands, and last time I heard good things about the Telltale game, it was about The Wolf Among Us, and that game was really good. So, how about the Borderlands game without the bazillion guns?
Original Sylvio was a game that came out of nowhere and charmed me with its very unique approach to horror-themed action adventuring. Being centered all around the EVP (Electronic Voice Phenomena) it went against the usual horror expectations – focusing almost entirely on terror, unease, tension and it was almost exclusively audio-based in how it evoked these feelings. Rare (and, to be fair, clunky) encounters with “enemies” weren’t horrifying and didn’t make you jump. Most things usually made you stop, slowly back away while trying to comprehend what you’re seeing and hearing. And while the action adventure elements with those rare action parts and physics-based puzzle solving, or the open map exploration weren’t always good and felt clunky, they added something very special to the game. The game wanted to be much more than it could, being a budget one man team product, but what it achieved was still good, unique and memorable.
Imagine my surprise at the fact that Sylvio 2 ditches everything but the basic audio analysis and exploration.
In the “Klarden goes to the cinema for the second time in the last 15 years” news, I went to see Blade Runner 2049 last Sunday and didn’t get to writing what I feel about it until now due to work, getting a Legacy of Kain tattoo and work again. So, let me share some thoughts on the movie with you.